how much is too much (or too little)
2 Jan 2014 05:17 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Let's set aside the fact that I really want to kill my team-at-work right now, and think about more cheerful things! ...which means setting aside the fact that killing my team would make me VERY cheerful. OMG it's only the second day of the year and already I'm pondering bloodshed.
Well. Anyway.
I remember reading Hunt for Red October back in college or whenever, and what seemed like so many intricate details. I do recall that this added to the veracity or the realism of the story, but I don't recall if the details really ever became pertinent. I mean, some of them did, like how radar worked (and why the Red October could slip past), and how nuclear subs worked (thus helping to explain why the sub could/would be evacuated). Not sure about the rest, or maybe those other details were meant as red herrings: talk about keeping the resolution a surprise. If you're drowning in red herrings, how the hell do you know which is gonna matter?
As relates to me, specifically, I've been reading all kinds of awesome stuff over the past few months. Much of it would never show up in a story, or at least no more than in passing: who really cares about the monetary systems and coin debasement and other economic missteps, let alone what/how centralized banking works and why it's so important in the development of modern capitalism -- but omg this stuff is just so fascinating.
In case you missed the tumblr reblog, yes, I'm a dork.
This is just mostly the craft question, where when I come across in-depth details about something (regardless of the story or genre) I find myself stepping back. Not in a bad way, but in a "I need to back up to see the whole picture here" way, and I mean that in a craft sense, not a reader-can't-cope sense. I like looking at how someone else tackled that all-important issue of the infodump, especially when I know (or can trust) that this info is still very, very important.
I really feel like that's an art, in its own right.
Well. Anyway.
I remember reading Hunt for Red October back in college or whenever, and what seemed like so many intricate details. I do recall that this added to the veracity or the realism of the story, but I don't recall if the details really ever became pertinent. I mean, some of them did, like how radar worked (and why the Red October could slip past), and how nuclear subs worked (thus helping to explain why the sub could/would be evacuated). Not sure about the rest, or maybe those other details were meant as red herrings: talk about keeping the resolution a surprise. If you're drowning in red herrings, how the hell do you know which is gonna matter?
As relates to me, specifically, I've been reading all kinds of awesome stuff over the past few months. Much of it would never show up in a story, or at least no more than in passing: who really cares about the monetary systems and coin debasement and other economic missteps, let alone what/how centralized banking works and why it's so important in the development of modern capitalism -- but omg this stuff is just so fascinating.
In case you missed the tumblr reblog, yes, I'm a dork.
This is just mostly the craft question, where when I come across in-depth details about something (regardless of the story or genre) I find myself stepping back. Not in a bad way, but in a "I need to back up to see the whole picture here" way, and I mean that in a craft sense, not a reader-can't-cope sense. I like looking at how someone else tackled that all-important issue of the infodump, especially when I know (or can trust) that this info is still very, very important.
I really feel like that's an art, in its own right.
no subject
Date: 3 Jan 2014 01:15 am (UTC)But they're not extraneous, either. They're doing heavy worldbuilding work, in that (like sf and fantasy narratives) they take place in a world that the average reader will find unfamiliar, but that the reader needs to understand at least sufficiently for the action to feel like it makes sense. Beyond that, though, there's a level on which Red October was really all about the worldbuilding: the plot was there in service of the author's desire to tell us all about the technology, and a lot of the pleasure of the book came out of the gee-whiz fascination Clancy managed to communicate for it.
I suspect that a lot of the more general question comes down to what any story is really about, in the author's heart of hearts. If it's about how the presence of dragons affected the history of banking and commerce in AU post-Roman Europe, both you and your readers are going to want as much stuff about monetary policy and theory as you can cram in. If it's about your characters' adventures at the courts of AU Florence and London, and the dragons are decoration, odds are good you don't want anything more than an oblique line of dialogue or two in the text itself, because as long as it feels plausible in-world to have the dragons there, who cares?
The remarkable thing, to me at least, is that there's an audience for the first kind of story at all. But sometimes there is, and sometimes its size surprises you.
no subject
Date: 8 Jan 2014 04:44 am (UTC)You're right about the purpose of the details. I mean, ultimately, world-building, like anything else, must serve the story. But it also does a lot of the evoking, too, and when we're talking major technical gadgetry and gee-whizadry, that bit of authorial love goes a long way towards making the tech go down smoother.
no subject
Date: 3 Jan 2014 03:22 am (UTC)no subject
Date: 8 Jan 2014 04:47 am (UTC)I think what I liked about Clancy's work was that even though a lot of it he made up and/or way-extrapolated, it still felt like there was a realness to it, a weight. A lot of fantasy novels are so wrapped up in their sense of 'magic' that they're like bad CGI: nothing has any real weight.
Despite the fact that I did get bored with the Game of Thrones series (too many rapes, too many deaths), there was no doubt that it had the same kind of foundation-feeling to it. A good, solid weight, and I don't mean the book itself. Maybe because it pivots far less on some less-weighted fantastical elements, and instead is pretty strongly rooted in things you'd find in any real-life history: betrayal, murder, warfare, and so on.
on tech exposition
Date: 3 Jan 2014 12:20 pm (UTC)Right now one of the books I am reading is Catalogs And Counters about the history of Sears, Roebuck. You'd like it.
no subject
Date: 8 Jan 2014 04:51 am (UTC)Sears is a fascinating history, though I think I'd rather like to read an insider's take on its plummet, thanks to that boneheaded moron who smashed it together with Kmart and then drove both into the ground. I guess that would qualify as a trainwreck kind of history reading, though.
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Date: 18 Jan 2014 04:04 am (UTC)Jo Walton on incluing. You might also be interested in some of her "on writing" stuff.
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Date: 18 Jan 2014 04:41 am (UTC)soooo brainded, another 11-hour day, ugh.
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Date: 18 Jan 2014 05:14 am (UTC)I have her email address and would be happy to email her about your conlang generator - what address should I give?
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Date: 18 Jan 2014 05:45 am (UTC)no subject
Date: 13 Feb 2014 01:28 am (UTC)no subject
Date: 13 Feb 2014 05:06 am (UTC)