I feel like interface design and stories are almost diametrically opposed for this purpose. You want to make interfaces easy for people to use, and therefore bend to the user, because using the interface isn't the point; it's just a tool to get somewhere. On the other hand, if someone finds a story difficult reading, they're not kept from doing anything; their life isn't made harder because they put the book down. There's not nearly the kind of imperative, in writing stories.
no subject
Date: 12 Jun 2011 02:58 am (UTC)