imbalancing toph
1 Apr 2010 02:22 pmApparently some 'shippers are convinced that this is a post for (or maybe against, I'm not sure) a specific ship. Or several ships. Like I said, I'm not sure, so for the record: the notion of shipping pro/con didn't even enter my head when writing this. If you want to read into the essay as an argument for/against A+B vs B+C, do whatever, but leave me out of it. I'm not even in the blooming fandom, so it's equally possible that fandom-savvy folks wouldn't even find any of this all that new and/or startling. This is me, deconstructing, for my own contemplation and entertainment. That is all.
A few thoughts — some prompted by the back-and-forth between
snarp's posts and my own — and some prompted by comments and reports found in deep-link googling — and some prompted by just plain looking at the entire Avatar storyline as a story. The last of which really amounts to: let's treat this like it's a one-person-wrote-this, discreet unit with a coherent and continuous storyline. Can writerly logic inform the story's pattern — most importantly, to reveal where it got mucked?
There are three major areas I've been contemplating, but I'll start with Toph, because I think she's the hingepin. The first clue was a comment (where? grrr, it's all starting to run together now) saying Toph was a late addition to the playing field, and not part of the original vision of the basic storyline. Yet with writer's cap on, Toph's addition makes a great deal of sense. I might even say Toph's inclusion is practically necessary, though the reasons why are hard to explain from the outside (and harder still if you've not been in this position yourself, to be honest, though I'll try).
It's a sense of balance inside a story, which is what I was trying to explain in my post about Azula: that stories require a certain amount of... oh, not je ne sais quoi (though that's part of it)... but a kind of circular closure. Not 'closure' in the sense of 'how the story is resolved', at least not so simply; within the story's middle parts, it's closure in that every object has a mirror reflection of some sort. If you think of a character as representing a perspective, then when this perspective is reflected back in a distorted or altered form (the mirror, also sometimes called the foil), it creates a feedback loop wherein we discover more about this character/perspective via the alternate perspective of the mirror/foil. That's what I mean by closure: it's like completing a circuit.
( So let's see what Toph can tell us about the storytelling patterns in Avatar. )
A few thoughts — some prompted by the back-and-forth between
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There are three major areas I've been contemplating, but I'll start with Toph, because I think she's the hingepin. The first clue was a comment (where? grrr, it's all starting to run together now) saying Toph was a late addition to the playing field, and not part of the original vision of the basic storyline. Yet with writer's cap on, Toph's addition makes a great deal of sense. I might even say Toph's inclusion is practically necessary, though the reasons why are hard to explain from the outside (and harder still if you've not been in this position yourself, to be honest, though I'll try).
It's a sense of balance inside a story, which is what I was trying to explain in my post about Azula: that stories require a certain amount of... oh, not je ne sais quoi (though that's part of it)... but a kind of circular closure. Not 'closure' in the sense of 'how the story is resolved', at least not so simply; within the story's middle parts, it's closure in that every object has a mirror reflection of some sort. If you think of a character as representing a perspective, then when this perspective is reflected back in a distorted or altered form (the mirror, also sometimes called the foil), it creates a feedback loop wherein we discover more about this character/perspective via the alternate perspective of the mirror/foil. That's what I mean by closure: it's like completing a circuit.
( So let's see what Toph can tell us about the storytelling patterns in Avatar. )